ExtraHardMode

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Introduction

Extra Hard Mode is a plugin which changes game rules to create new and interesting challenges for players who have mastered the core game.

Unlike Mojang's "hard" mode or other plugins' "hardcore" modes which just punish you more for making mistakes without actually changing game mechanics, Extra Hard Mode delivers interesting new challenges for advanced players.

However, we are only using a handful of their features on the server, which are listed below.

Breaking Blocks Softens Surrounding Stone

Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player.

Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed.

Of course, TNT can make a really big mess, since it also softens stone to subject it to the pull of gravity

Better Tree Felling

This is a cool feature. It adds a unique twist to chopping trees! The trunk and branches of a tree will fall and potentially injure you.

It makes it easier to chop trees, but you have to watch out a little for the falling logs.

Also by making branchlogs fall down most treetops should decay.

Player Death

On death, a small portion of the player’s inventory disappears forever, discouraging players from killing themselves to restore health and hunger.

The amount lost is 2% of existing inventory. It could be any random item.

Diamond tools simply have their durability reduced 30% instead of entirely losing the item if they happen to be selected for removal.

After respawn, the player won’t have a full health and food bar. Instead, player health and hunger will be at 75% of their max values.

Animal Crowd Control

Placing animals into small spaces will cause the animals to get claustrophobic this can be indicated by a villager angry effect showing above their heads.

Eventually this causes the animals to slowly drive them insane leading to death.

Technical: The animal will scan 3x3x3 around him everytime a animal spawns once detected. It will then check if the area is crowded if so will show the effect once it reached 10 seconds and still crowded.

It will then damage itself and repeat again the process until its dead or is far away from other animals.